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Showing posts with label
Concepts
.
Show all posts
Showing posts with label
Concepts
.
Show all posts
CONCEPTS: Troops and Scoring
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This CONCEPTS article looks at troops - why we need them, how to protect them and useful tools for hunting them down.
6 comments:
CONCEPTS: Spam
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Hmmm... Spam... Threat saturation, redundancy, target overload, cookie cutter, copy and paste – aka spam. From what I've read...
5 comments:
CONCEPTS: Netlisting
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sxc It seems like netlisting is a four letter word amongst a lot of gamers, often used as a derogatory term for an army list that appea...
CONCEPTS: Burnout
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sxc I have to confess that I am a complete 40k nut. It's my release from the stress of the real world and I enjoy consuming as much...
6 comments:
CONCEPTS: Feeding Yourself 40k (or Your Game of Choice)
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sxc I like to consume as much 40k (you can replace this with your game of choice) as I can in my free time. Such sustenance comes in va...
CONCEPTS: List Writing
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shx This CONCEPTS: post looks at the process of physically writing an army list, rather than exploring strategies on building and develo...
CONCEPTS: Comp
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shx Composition scoring, also known as 'comp', essentially seeks to control the composition of each player's army, for ex...
Food For Thought: List Building Questions
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Rodin Thinker Silhouette I thought I'd start of 2013 with a Food For Thought covering one of the fundamental aspects of the game fo...
CONCEPTS: Mech in Early 6th
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Cool Mini or Not - ebonybrush So we are now a good few months into 6th and, from what I can gather, the initial consensus of the masses...
CONCEPTS: Redundancy and Reliability
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Continuing to expand on the definition of balance as “having the right tools in enough numbers to give you a fighting chance against any ar...
CONCEPTS: Balance
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Denewer @ deviantART The 'CONCEPTS:' series is intended to be a range of articles discussing certain commonly used (and som...
CONCEPTS: Fun?!?
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Space Wolves So since I'm the new boy in town, I thought I should try to get to know my audience! I'm always interested in why p...
3 comments:
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