Showing posts with label Chaos Space Marines. Show all posts
Showing posts with label Chaos Space Marines. Show all posts
List-Fu: Caledonian '14 Uprising Lists
Thought I'd share this link to the army lists for the upcoming Caledonian Uprising. For anyone interested in the sort of dirty lists they might be facing in the UK, this is a good indication of what is popular among the competitive crowd at the moment. Enjoy and good luck anyone going!
40kGT Heat 2 Results
Last weekend I attended my second tournament of the year, Heat 2 of the 40kGT in Brighton. Having managed to place in the top ten in July at another tournament at Brighton I was hoping that my refined list would help me into the top half to qualify for the national finals in March.
My list was:
1650pts Space Wolves and Imperial Guard 40kUK GT Heat 2 List
Rune Priest, Jaws, Living Lightning
(IG) Company Command Squad, Master of Ordinance
4x 5 Grey Hunters, Razorback (Heavy Bolter), plasma gun
2x 5 Grey Hunters, Razorback (Heavy Bolter), melta gun
(IG) Platoon;
Platoon Command Squad, 2x flamer
2x Infantry Squad
2x 1 Sabre Defence Platform, lascannon (IA 2 2nd Ed)
3x 2 Hyperios Missile Launchers (IA Aeronautica)
(IG) Vendetta [130pts]
(IG) Heavy Quad Launcher Battery (3 guns with 9 crew) (IA 2 2nd Ed)
1650pts
DAY 1Rune Priest, Jaws, Living Lightning
(IG) Company Command Squad, Master of Ordinance
4x 5 Grey Hunters, Razorback (Heavy Bolter), plasma gun
2x 5 Grey Hunters, Razorback (Heavy Bolter), melta gun
(IG) Platoon;
Platoon Command Squad, 2x flamer
2x Infantry Squad
2x 1 Sabre Defence Platform, lascannon (IA 2 2nd Ed)
3x 2 Hyperios Missile Launchers (IA Aeronautica)
(IG) Vendetta [130pts]
(IG) Heavy Quad Launcher Battery (3 guns with 9 crew) (IA 2 2nd Ed)
1650pts
Game 1: Crusade vs Daemons.
Screamers, beasts and drones were all over me on turn 2, but I was winning when we timed out. However, the TO came over and gave us extra time into lunch to get turn 5 in. Timing is critical when diving onto objectives, and I'd already sacrificed a turn of shooting to get into position because I could tell we weren't going to get turn 5 in within time. Result = loss. Quite frustrated at that, but there was really nothing I could do. Oh well!
Game 2: Relic vs IG & Ultramarines
Tigerius and his grav-toting biker friends accompanied a full commissar led blob which mostly hid under his skyshield shooting lascannons. I managed to take out 75% of the enemy with minimal significant loss. Anything of his that got close to the relic died. Manticore and 3 vendettas didn't last long either! Good game.
Game 3: Scouring vs Daemons & CSM
I made a big mistake keeping all my razors off the board. Then I messed up my psychic powers, positioning and target priority all game. Didn't play well at all, lost fair and square. I don't usually make that many mistakes, and I paid for it!
DAY 2
Well after a disappointing first day I wasn't holding out much hope for getting a top half finish to qualify for the finals. I needed two more wins and a draw to guarantee a place, but one of the games was killpoints (always a hard one with MSU lists) and I'd found out on Saturday that I'd be playing against Tau/Eldar in Emperor's Will next...
Game 4 Emperor's Will vs Tau & Eldar
Going second, I deployed out of range for most of the enemy and only lost a thudd first turn. I couldn't stop one of the riptides and broadside units contesting my objective, but he only had one troops choice left to claim his and I flamed the kroot off and then scored it for myself with the PCS.
Things got a bit difficult at this point, as he'd apparently asked if there was anything in the vendetta when it came on. Unfortunately I don't remember this at all (having declared the unit embarked at deployment), but came in on the extreme right flank out of range from the broadsides and the fusion gun, so only the single remaining riptide's ion cannon had the chance to shoot. I also took out the single skyray that turn, eliminating his only skyfire unit.
Could he have fired a load of shots from the two broadside units and bought it down? Sure. But that fire wouldn't have been going elsewhere, particularly the thudds, so it may have worked out that I'd have been able to kill the last unit of kroot anyway, drawing objectives but then winning by killing the ethereal (secondaries at the GT don't count towards the result, but instead contributed towards tournament points). Who knows, but it was unfortunate to have the misunderstanding spoil an otherwise mostly amicable game.
Game 5: Purge vs CSM & Daemons
After introducing myself I said that this would probably be my opponent's easiest win of the tournament, as my list offers a 'target rich' environment with over 20 killpoints available. Comparing this to the compact 10 offered by the 4 FMC, 2 helldrakes and handful of cultists, marines in a rhino and plaguebearers, it wasn't looking good. Throw in hammer and anvil deployment and a huge (10"+) LOS blocking terrain for the FMCs to hide behind and getting siezed, things went from grim to grimmer! Oh, and one daemon prince got warp tether...
A couple of key lucky dice rolls helped keep me in the fight early on though, when I exploded the first helldrake with a sabre lascannon and the rhino with a MoO barrage hit. By the end of the game I'd also killed the other 'drake and three of the daemon princes, but had somehow only managed to lose a hyperios unit, 3 razors and a hunter squad!
Best game of the weekend by far, laughing all the way through, with an unexpected win to boot!
Game 6: Big Guns vs Eldar
2 wraithknights, Eldrad and reapers in a bastion and 3 DAVU waveserpents. Joy! Fortress of redemption (ruin) in the middle for the wraithknights to hide behind? Yep. Piloted by an ETC player? Excellent. Bring it on!
My opponent had already qualified in Heat 1 and was standing in to even out the numbers. Had this not been the case he may have focused a little more but we ended up with a friendly game and a win to me. Result!
Conclusion
After a dire first day, I somehow managed to pull three wins out of the bag day 2, placing 8th out of 45 against some very strong competition. Really happy with the result, and managed to qualify which was my main goal this year. Thanks to all my opponents and the GT crew for their efforts. Good times!
List-Fu: Josh Roberts, 1st at Caledonian Uprising '13
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| The Warhammer Forum |
Results are in for this weekend's Caledonian Uprising tournament, with UK number one ranked player Josh Roberts taking his Necrons through a strong field for the win.
83 players out of the intended 94 players braved the snow to make what is one of the highlights of the UK tournament scene's calendar, with a significant proportion of the top ranked players in attendance. By round three out of five, the top ten tables were dominated by Necrons and Daemons.
For anyone interested, pdfs of of the rules pack and all of the 1850pts lists can be found on the Warhammer Forum here.
Before getting to Josh's list, a few brief observations on the tournament and overall lists:
- Following the UK trend, Forge World was allowed. A good number of marine and guard lists had hyperios or sabre defence platforms, but surprisingly few brought contemptor dreads. There also only a couple of lists with lucius pattern drop pods (a Space Wolves list with 3 and one in a vanilla marines army. No Blood Angels blender dreads though!). Looking at the overall results and given that the players seemed generally aware and able to incorporate Forge World units into their armies (as with the 40kUK Heat 2 I attended at Brighton in October), my current opinion is that allowing Forge World in tournaments doesn't appear to be breaking the game in the way that much of the internet would seem to believe. The lists on the top tables currently generally appear to be 'pure' GW lists. Something for further thought anyway...
- Anti-Daemons/Wraiths tactics were notable in many of the vanilla Space Marine lists, using the Null Zone/Thunderfire Cannon combo. Given the results, it didn't seem to help much!
- For most marine armies, drop pods predominantly replaced rhinos/razorbacks, with the notable exception being Grey Knights making the most of the strength 6 razorbacks. For my initial thoughts on mech in 6th see this article here.
- Approximate army breakdown (attending): Necrons (15), Tyranids (8), Daemons (7), Eldar/Dark Eldar (7), Double Space Marines (7), Space Marines (6), Imperial Guard/Space Marine variant (5), Grey Knights (5), Eldar & Friends (4), Orks (4), Tau & Friends (3), Chaos Marines (3), Space Wolves (1), Others (9).
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| The Warhammer Forum |
Anyway, the winning list:
1850pts Necrons, Josh Roberts
HQ 1: Necron Destroyer lord, Sempiternal Weave, Mindshackle Scarabs
HQ 2: Necron Destroyer lord, Sempiternal Weave, Mindshackle Scarabs
Troop1: 10 Immortals, Tesla Carbines
Troop2: 5 Warriors, Transport1
Troop3: 5 Warriors, Transport2
Troop4: 5 Warriors, Transport3
FA1: 6 Wraiths
FA2: 6 Wraiths
FA3: 5 Wraiths
HS1: Annihilation Barge, Tesla Cannon
HS2: Annihilation Barge, Tesla Cannon
HS3: Annihilation Barge, Tesla Cannon
Transport1: Night Scythe, Troop2
Transport2: Night Scythe, Troop3
Transport3: Night Scythe, Troop4
The basics of the winning list comprises of the now familiar set-up of fast, durable wraiths with destroyer lords tanking strength 8 shots up front, backed up by the strong supporting fire power from the triple barges plus air support and durable objective grabbing from the night scythes and warriors.
Of course there is a lot more subtlety to playing the list, and the army does have it's weaknesses (AV13+ at range? Other suggestions welcome!). However, comparing this army to my list building requirements, you can see that it covers the bases well and avoids all but the most basic upgrades, leaving an efficient balanced and focused list.
There were a lot of Necron lists this year, all pretty much variants around the above theme, managing to hold off the 'unbeatable Deamon lists', Tyranids (doing well Stateside), and plenty of other strong Forge World enhanced, anti-flier capable lists.
So congrats to Josh on the win! If anyone has any tips using or playing against this type of list, please feel free to add your thoughts!
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