|Lining up for Best Painted just for the photo!|
I thought I'd do a quick review the army (original list here) having played it up to and at the recent Brighton Singles tournament, plus throw in a few photos of my models for good measure. I may do a unit-by-unit breakdown in a later post too if I can find the time!
|My 8 scratch built Hyperios Launchers|
I had a bit of a nervous few days a couple of weeks before the event when I found out that Forge World had released alternative rules for the hyperios launchers in IA12. I've seen some FW units been nerfed to oblivion on a whim, and what made it worse was that I'd nearly finished scratch-building and painting 8 of the things! In the end, the TO ruled that only the latest issued rules for the hyperios should be used based on some Facebook evidence showing that FW had said the same thing. Fair enough, but this was a pity, as it removes twin-linking as standard and I did notice a slight drop in reliability over the course of the tournament. It could have been worse, however, as their FOC slot moved to heavy support! Thankfully I had all these slots free so it didn't matter and could just shift them across, but this could have royally messed up the list so I got away fairly lightly I think! I knew there was a risk in going for Forge World, and it's good to know I wasn't being paranoid...
|Forge World Heavy Quad Launchers, Maxmini heads on Cadian bodies|
So after IA12 adjustments and a very productive few weeks I was had the following all painted up to a reasonable standard, plus 6 custom objectives for extra soft scores!
|4 of my 6 custom objectives. The other two are wolf claws from the Canis model|
1650pts Space Wolves and Imperial Guard
100pts Rune Priest, Jaws, Living Lightning (Warlord)
150pts Company Command Squad, Chimera (Heavy Flamer), 3 plasma guns
4x 125pts 5 Grey Hunters, Razorback (Heavy Bolter), plasma gun
2x 120pts 5 Grey Hunters, Razorback (Heavy Bolter), melta gun
150pts Platoon; Platoon Command Squad, 4 flamers; 2x Infantry Squads (no upgrades)
130pts Vendetta (PCS goes here)
2x 105pts 3 Hyperios Missile Launchers (Forge World)
70pts 2 Hyperios Missile Launchers (Forge World)
100pts 2 Heavy Quad Launchers (Forge World)
|Company Command Chimera (I've since done the searchlight with lense-flare etc.)|
Overall, the army is performing really well and has all the tools I think I need at 1650pts. I'm not looking to change anything and want to continue to practice with the army. Going to 1850pts I would still definitely add Forge World las-cannon sabres for more puch vs AV13 at range and additional anti-flier, maybe a third heavy quad launcher. I would also playtest an aegis defense line, as this offers good cover for my artillery and backfield units, but at the cost of limiting my transport's maneuverability and making deployment more predictable. With the increase of ignores cover weapons (see Tau and Eldar), I'm not sure that the aegis is as useful as it was!
|Command and Platoon Squads. Cadian bodies with Maxmini heads again|
Leading up to the weekend I'd played with the list against Iyanden twin-Wraithknight Eldar, wraithwing Necrons with triple anni-barges, new footdar Eldar and Imperial Fists mech with double vindicators. At the tournament I played Farsight Tau with Tau allies, Zandrek Necrons, Fateweaver Chaos Daemons, Forge World Sisters with Imperial Guard powerblob and las-sabre allies, venom-spam and beast-deathstar Dark Eldar with Eldar allies and pure Tau. That's a fair spread! That's 10 games, and I'm 6:3:1 (w/d/l) with the single loss against the new Tau in Purge the Alien, my toughest mission.
|Vendetta. Bonus points if anyone can name the DVD in the background|
That's doing pretty well, but I know there is room for improvement! I'm not using the vendetta to it's full potential yet, and I've made a couple of less-than-optimal decisions with my target priority/psychic power choice with the heavy quad launchers/rune priest (e.g. choosing juicy targets protected by multi-level ruins or going for ignores cover rather than prescience shooting behind an aegis). I'm usually pretty good at remembering not to block the hyperios' line of sight with razorbacks, but I still did this once at the tournament. I'm also trying to speed up my gameplay, as I think I could have turned two of the three draws into wins if we hadn't timed out. I'm getting there though, and this will come through getting more games in on the clock and getting to know the army better.
|Another shot of my Hyperios, just because I can|
I've yet to test the list against flier heavy armies, but with the 8 hyperios launchers and the vendetta I have a reasonable amount of anti-flier at 1650pts. I'm looking forward to testing this, as there are both scythewing and multiple helldrake lists kicking about at the club. Similarly, I'd like to get some games in against some proper hoard armies, like Orks and Tyranids. I've been really impressed with the heavy quad launchers so far, particularly with prescience or ignores cover. The damage output for 100pts is stupendous and in combination with the small arms, flamers and heavy bolters should cover anti-hoard reasonably well.
|Still lots to do, but they're getting there|
What I have found so far is that there are no easy wins against tournament level opponents with the list. Instead I think I have had a fighting chance against pretty much anything, and that's exactly what I want from a balanced list. Knowing how to fight my opponents is one of the big keys here, so for now it's more games and more recon!